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D&D 5E - So I think the Designers get the "Alertness" feat wrong and made it OP

There are a few things that modify initiative and make you immune to surprise.

Surprise Immunity

  • Alertness feat
  • Weapon of Warning (uncommon magic weapon)
  • Ioun Stone of Awareness (rare magic item)
  • Feral Instincts (Barbarian ability 7th level)
  • Foresight (9th level spell)

Initiative Bonus
  • Alertness feat +5 bonus
  • Rod of Alertness (very rare magic item) advantage
  • Sentinel Shield (uncommon magic item) advantage
  • Guardian (minor magic item property) +2 bonus
  • Weapon of Warning (uncommon magic weapon) advantage
  • Jack of all Trades (Bard ability 2nd level) +1/2 prof bonus
  • Feral Instincts (Barbarian ability 7th level) advantage
  • Remarkable Athlete (Champion Fighter ability 7th level) +1/2 prof bonus

I don't think the feat is out of line with the rest of the abilities.

Surprise isn't that big of a deal, and some people love going first but honestly after the first round of combat initiative is not that big of a deal either.

I did leave off the artifacts, having both the hand and eye of vecna makes you immune to surprise and the sword of kas gives you a +1d10 to initiative, but those are artifacts and not commonly seen.

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